![]() ![]() ![]() Check the settings to make sure that there is the option for 720p60 or 1080p60 and select it. How did you count frames? On youtube videos you can advance frame by frame using the comma and period keys. What I am willing to do is answer questions. I'd rather not have people in here freaking out about buffs, nerfs, or the lack of either. Also please understand that this is a demo of the game and nothing we've seen and counted is necessarily permanent. It should be noted that any total frames or landing lag values discovered could potentially be lower, since I can't technically know when a move ends unless my hands were on the controller buffering something or holding shield. I also left sources for all of my counts if anybody wants to proofread me It's not extensive, if a move isn't used in a particular way, then I can't get accurate data, and I refuse to make educated guesses despite having done this sort of work in the past. It's also a game very similar to Smash 4, so I can understand what I'm looking at. With such an abundance of footage, I decided I ought to work on counting all the frame data of the playable characters so that people are more informed about how specifically game speed has been altered. ![]() That didn't happen, but it appears the E3 demo is making an appearance at more events, such as the RAGE tournament in Japan, and CEO 2018. Hi everybody, I was willing to bet money they'd announce a global test smash demo at E3 and the dataminers would get to the juicy frame data sooner than anybody else.
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