Creating heavy back joints.Įach video lesson is between 20 and 40 minutes long, and each lesson has it´s own project file, representing certain stage in our modeling. Problem solving like dealing with surface deformations, fixing bad topology.īONUS: Working on faster and alternative modeling method. Using existing edges to generate splines. Working with Cloner object to create grid parts. Using Spline Wrap to create set of cables. Modeling with quads only (no triangles or n-gons) ![]() Here is what you´re going to learn along the way. We´ll start with quick C4D tools introduction, then move on into creating our base mesh, and create idea for our concept. ![]() Featuring over 20 hours of training, we´ll go over few techniques on how to create a polished final model from start to finish. Goal of this series is to expand our knowledge beyond basics and theory, and put focus on practical aspect of modeling and real design situations.įinally, best way to master any form of art is through practice and willingness to invest time and passion. ![]() This technique will introduce you though workflow of creating complex shapes, and giving you enough material to practice and refine your skills. ![]() We´ll dive into creating the character art from beginning to end, and solving all individual pieces and their challenges along the way. Throughout this new series, we´ll start working on a new self initiated project without any concept provided.
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